Fractured Kingdom: Escape!
 
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Campaign Summary
Campaign created Thursday, June 24, 2010 09:49:40 AM by Certified

This game does not use Hero System.

Set in a dark future or conspiracy and intrigue. Lucids have touched the Outer Realms and have learned to tap into their energies manipulating reality around their Realm's domain.

This is a demo story. Pre-generated characters will be provided. Table Top the demo normally runs 3 hours. This is part of a play test before Dragon*Con.
Campaign Description
Fractured Kingdom: Escape!

The world has grown cold under the ashes of the Great War. Divided across political, industrial and religious lines, even the fabric of the world has begun to unravel.

Overpopulation, cramped quarters, people stacked on top of each other with only thin walls separating them. This is where the average man has been abandoned. Down below the run off of the industrial plans, out of sight of those with real power, this is where you were taken.

Abducted in the night masks and shields like the police they snatched from your home or off the street. Drugged and taken to a fortress of stone they?ve poked, prodded and experimented on you. Strange visions, nightmares and inhuman sounds echoing through your cell; in the days that passed you were changed. Clinging to the visions, hiding in nightmare, the person you were faded reborn into something new. When the doors are locked and the scientists look away you can feel them. Others like you, trapped.

Through dreams or a gateway you have all experienced one of four Outer Realms: the Dark, the Grave, the Slumber or the Verdant. They call you Lucid, and keep you sedated. They fear you now, but why? Trapped within mysteries and hidden truths, you have not stumbled into some plot. You are the conspiracy.

- - -

The Eden Prayer

Through dream I have seen the Slumber.
Through nightmare I have been cast into the Dark.
Through life I have found the Verdant.
Through death I have known the Grave.
I am Unbound.
I am Lucid.

The world has grown colder over the last century. Since the end of the Great War huge multinationals have risen to power while government rule has grown stifling, stripping away what were once considered basic human rights. Knowledge is a privilege of the wealthy for those few who can afford the private education or qualify for corporate schools. In the urban centers of power billions struggle to carve out a living in the shadow of these monolithic empires.

Amid the squalor and decay there is another world.

Rumors of conspiracy and government plots abound on the streets while the news reports only what they?ve been paid to say. In the cacophony of rumor the Church of Unua has spread the tale of Five Kingdoms. Five Realms interwoven The Slumber, The Verdant, The Dark, The Grave and The Unbound, once part of a greater whole the Unua preach that these Realms can be reunited. That humanity can transcend the blight and enter the new era. The media dismiss them, the Church of the Redeemer see them as a pagan cult while others call them mad. Even so, their message spreads, new churches crop up in cities across the globe. All unified by a single prayer.

Through dream I have seen the Slumber.
Through nightmare I have been cast into the Dark.
Through life I have found the Verdant.
Through death I have known the Grave.
I am Unbound.
I am Lucid.

- - -

In the near future paranoia is the rule of the day. Forces just outside the realm of perception move world powers to their will. Those who stop and wait and watch can feel the touch of these powers at work. Governments struggle to rebuild, to recover from the Great War. Huge corporations have become cities and states unto themselves. The Church of the Redeemer, fallen from its glory ranks swell, filled by the disenfranchised. All of these things move within the nebulous landscape of conspiracy. Yet, the truth exists beyond the Realm of man.
Scattered across the globe there are those who have crossed the boarders into the Outer Realms. Tainted, they return to the Unbound World a living conduit to these strange worlds. This Taint connects them, binds them, and drives them. These are the Lucid, those strong enough to transcend the haze of illusion that shadows the world.
It is unknown how many Lucid there are in the world. Some band together for ideological reasons forming Baronies. Their motivations vary widely, from the Eden Dream of the Church of Unua to the Templar?s enlightenment at the edge of a knife. The Realms offer no answers as to who is right and who is wrong.
The Others, Lucids who have not been culled by the Baronies are a precious commodity. Thrust into a world of mystery the Lucid find themselves infused by the Realms, gifted with new and strange abilities. Their eyes open they have become attuned to the hidden forces of the world. Sought by the Baronies, some give in hoping for protection. Those with the wit and tenacity to do so, run.
There are others out there, like you. Close your eyes, reach out and you can feel them. Those who have not been brainwashed by any Barony, out there are the Lucid. Fight, struggle, do what must be done to survive the Unbound World has opened and the strings or reality are at your command.

You are Lucid. Can you Survive?
Quick Ref.
GM
( Certified )
Last Post: 1 week ago
Status: Meat Popsicle
Areli Bayn
( Gnord )
Last Post: 2 months ago
Status: Meh.
Eric Roth
( MichaelD )
Last Post: 1 week ago
Status: Caught in a black hole event horizon
Jolene Tate
( Selyna )
Last Post: 1 month ago
Status:
Marcus Steffen
( Scandalarian )
Last Post: 4 days ago
Status: Aglow with Anticipation
Midian Cush
( American Steel )
Last Post: 1 week ago
Status: Waiting to Post
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