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The Fallen Ones
Survivors of SOG
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Campaign Summary
Campaign created Wednesday, September 2, 2009 04:49:30 AM by
woolery2
THIS CAMPAIGN CONTAINS GRAPHIC VIOLENCE & MATURE THEMES PC's are escaped Hyper-normal, Paranormal or normal beings hunted by a top secret Government Agency (SOG) that will stop at nothing to bring you back or to "sanction" you.
Campaign Description
SETTING: The year is 2006, Alternate Historical Time line "injects".
CAMPAIGN CITY: The campaign will extend worldwide. The Fallen Ones is a prelude to the "Verdict: Sanctioned" campaign. The PC's are relentlessly hunted by a top secret Government agency(SOG), and at the same time they are trying to use their powers to help others. The game picks up right after the PC's escaped from one of SOG's secret detention facilities. The current PC's have already formed into small groups for survival, you have been located by or happened upon one of the existing survivor groups. MOOD: Grey with a tendency toward the dark side of humanity. There will be light moments as well. The campaign will be serial. PC's should have heroic tendencies,but they are willing to do what they must to survive. The main mission of the group is that they wish to use their powers to help save others, without being hunted by SOG for doing it. The general public is unaware that "Hyper-normal and Paranormal beings(mutants) exists. There will be some mature themes in this game. (dark champions with powers,costumes are acceptable to hide the identity) Character builds can be of any type (i.e bricks,mentalist, martial artist, projector etc. or normals with lots of skills). (Please no robots (AI's),cyborgs,demons or demon-power based beings,angels or angelic-power based beings, mages(magic-users) or magic based beings, werewolves, vampires or any other type of were-creatures,Immortal beings,genetically enhanced humans, or powered armor characters). CHARACTER GUIDLINES: Base-150pts Disadvantages-100pts Total: 250pts Char: 10-23 (40 is the Str max to start off with) SPD: 2-4 (Brick characters 3 max) CV: 5-8 DCV-5-8 Active pts: 25-50 (killing attacks 30 points max) Skill pts: 15-15 Skill roll: 8-13 (nothing over 13-) Def/rDef: 12/6 (Brick Def: 18 PD/ED max), Real Armor is "sectional defense" Killing attacks: Nothing over 2d6. Standard weapons systems are okay. But, special weapons builds will not be allowed in the beginning of play(GM holds final decision). Resource points are allowed Suggested Disadvantages: These can be used for any character 1. 25 Hunted: Government 11-, (SOG) More powerful than PC, Extensive NCI, Harshly punish, Imprison or kill 2. 15 Social Limitations: Secret Id, Frequently 11-, Major (Agency makes social activities limited at times) 3. Psych. Limitation: Avoids the Press, Very Common, Moderate 15pts 4. Social Limitation: Fugitive from SOG Detention Facility, Frequently 11-, Major 15pts 5. Vulnerability: to one type of power,effect or circumstance. effect: x2 stun (Mandatory for all PC's) NOTES: 1. VPP's/Gadget/Cosmic/Magic/Power frame works are not allowed at the beginning of the campaign 2. Hit Locations will be used for all weapon engagements(ranged and HTH type) *Every character needs to read "GM comments" in the campaign thread of before creating characters for play. *PLEASE NOTE: Please use HD V.3 HTML file when submitting characters. Please include everyman skills with character builds. * Everything else I will make the determination upon character creation.
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