The Fallen Ones
Survivors of SOG  
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Campaign Summary
Campaign created Wednesday, September 2, 2009 04:49:30 AM by woolery2

THIS CAMPAIGN CONTAINS GRAPHIC VIOLENCE & MATURE THEMES

PC's are escaped Hyper-normal, Paranormal or normal beings hunted by a top secret Government Agency (SOG) that will stop at nothing to bring you back or to "sanction" you.
Campaign Description
SETTING: The year is 2006, Alternate Historical Time line "injects".

CAMPAIGN CITY: The campaign will extend worldwide.

The Fallen Ones is a prelude to the "Verdict: Sanctioned" campaign. The PC's are relentlessly hunted by a top secret Government agency(SOG), and at the same time they are trying to use their powers to help others. The game picks up right after the PC's escaped from one of SOG's secret detention facilities. The current PC's have already formed into small groups for survival, you have been located by or happened upon one of the existing survivor groups.

MOOD: Grey with a tendency toward the dark side of humanity. There will be light moments as well. The campaign will be serial. PC's should have heroic tendencies,but they are willing to do what they must to survive. The main mission of the group is that they wish to use their powers to help save others, without being hunted by SOG for doing it. The general public is unaware that "Hyper-normal and Paranormal beings(mutants) exists. There will be some mature themes in this game. (dark champions with powers,costumes are acceptable to hide the identity)

Character builds can be of any type (i.e bricks,mentalist, martial artist, projector etc. or normals with lots of skills).

(Please no robots (AI's),cyborgs,demons or demon-power based beings,angels or angelic-power based beings, mages(magic-users) or magic based beings, werewolves, vampires or any other type of were-creatures,Immortal beings,genetically enhanced humans, or powered armor characters).

CHARACTER GUIDLINES:

Base-150pts
Disadvantages-100pts
Total: 250pts

Char: 10-23 (40 is the Str max to start off with)
SPD: 2-4 (Brick characters 3 max)
CV: 5-8
DCV-5-8
Active pts: 25-50 (killing attacks 30 points max)
Skill pts: 15-15
Skill roll: 8-13 (nothing over 13-)
Def/rDef: 12/6 (Brick Def: 18 PD/ED max), Real Armor is "sectional defense"

Killing attacks: Nothing over 2d6. Standard weapons systems are okay. But, special weapons builds will not be allowed in the beginning of play(GM holds final decision).

Resource points are allowed

Suggested Disadvantages: These can be used for any character

1. 25 Hunted: Government 11-, (SOG) More powerful than PC, Extensive NCI, Harshly punish, Imprison or kill

2. 15 Social Limitations: Secret Id, Frequently 11-, Major (Agency makes social activities limited at times)

3. Psych. Limitation: Avoids the Press, Very Common, Moderate 15pts

4. Social Limitation: Fugitive from SOG Detention Facility, Frequently 11-, Major 15pts

5. Vulnerability: to one type of power,effect or circumstance. effect: x2 stun (Mandatory for all PC's)

NOTES:

1. VPP's/Gadget/Cosmic/Magic/Power frame works are not allowed at the beginning of the campaign

2. Hit Locations will be used for all weapon engagements(ranged and HTH type)

*Every character needs to read "GM comments" in the campaign thread of before creating characters for play.

*PLEASE NOTE: Please use HD V.3 HTML file when submitting characters. Please include everyman skills with character builds.

* Everything else I will make the determination upon character creation.
Timeline
1997-2000
SOG intensifies "covert" hunting of perceived dangerous hyper-normal and paranormal humaniods. This leads to secret detention facilities being constructed and scattered around the US and in the UK. These detention facilities primary mission was the research,study and seperation of the growing sub-human species. Many scientific discoveries were made during these years, and this is where SOG's real understanding of how dangerous the sub-human race could become if left unchecked and allowed to co-exist with normal populance.
2000-2005
Detention facilities become the modern "death camps" for hyper-normal and paranormal beings. These are the dark years for the sub-human species that are in captivity. In 2005 detention facility 563 (located near Roswell,NM) and in 904 (located near the Canadian border) two simultaneous break outs were successfully conducted and over 16 hyper-normals and paranormals escaped from the detention facilities. SOG believed that it was a coordinated effort from an outside "source" who compromised their operations. During both of the break outs vital data,records and scientific research was stolen and not recovered. The extent of the "compromise" is still unclear. A massive investigation was conducted and little to no evidence was found to aid them in their search for what went wrong in both of the facilities. So now, SOG authorizes all of it's agents and operatives to capture or kill all escapee's if found. They must not be allowed to go public with any knowledge of SOG. Finding the escapee's is one of SOG's top priorities.
2005-2006
It has been one year since your escape from the facility. It is late April 2006. SOG has been hunting your group down like dogs, they already killed a couple of people that had escaped with you. Your numbers are dwindling down. The only chance to survive is to lay low. For the last past year you have been on the run, state to state, city to city. Although things are tough you and your small group do have help from an unknown person or persons. They give you aid and financial assistance from time to time, they are only known as "the rook". He contacted your group about four months ago, it is still hard to trust this person...but, he or she has kept you all ahead of the government and moving away from danger. The others that got "sanctioned' were stupid and they almost caused the entire group to get killed as well. During the mean time everyone is trying their best to look toward the future. The only thing that really gives them joy is being able to really help others, be able to use their abilities to make a difference.....
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