Black Wings over Orbaal
HEROic gaming in HârnWorld  
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Campaign Summary
Campaign created Tuesday, January 6, 2009 01:59:46 PM by Mastermind

Daring invasions, seething rebellion, and viking raids...Adventures in Ivinia and on Hârn using HERO rules
Campaign Description
Black Wings over Orbaal




A short background:

Recent invasions by an aggressive Ivinian state against its neighbor have upset the balance in the region. The turmoil caused there threatens to extend across the Sea of Ivae to Orbaal in Hârn. Family ties bind these two areas, and while one nation seeks help, another attempts to prevent such help from arriving, while still another might seek further conquest taking advantage of the conflict...A Proxy War in Orbaal is inevitable. Further, the chaos could spark a second Jarin Rebellion...

Ibanvaal: This expansionist state is the product of the ambition of the Dagen clan; it is Ivinia's most centralized state with many settlements controlled by members of the ruling clan. Fear of Ibanvaal caused both the formation of the Kingdom of Govyna and the creation of the Pendragondom of Seldenbaal. When Seldenbaal formed an alliance with Jarenmark, Ibanvaal's southern expansion was checked. Seeking to outflank the southern alliance, King Osidar of Ibanvaal invaded Menglana, an act that could plunge Ivinia into all out war.

Menglana: Like Ibanvaal, Menglana is the product of one clan's ambition, the Stahlers. Unlike the Dagens of Ibanvaal, the Stahlers failed to consolidate their success and until the invasion from Ibanvaal faced an incipient revolt from another clan, the Storzars. Now, King Hlanakar III plays a dangerous game and waits, hoping that the Storzars and the Ibanvaaler invaders will cripple each other and allow him to defeat them both.

Rogna: Rogna is a pirate kingdom, which used to be part of Menglana until it successfully revolted. The kingdom once controlled territories on the Ivinian mainland until they rebelled and joined Seldenbaal. Ibanvaals invasion of Menglana has given the King of Rogna a chance to gain new territory at the expense of Menglanas beleaguered King.

Orbaal: A weak kingdom where petty warlords of Ivinian descent fight for dominance amidst their conquered subjects, the Jarin, a fiercely independent people beaten but not without hope. The nominal ruler of Orbaal, Alegar II Taareskeld owes tribute to the Stahlers of Menglana, but has not made payment in over twenty years. With the turmoil on the mainland, the Menglanans now come to collect on past debts....

Rules
50/50 CP/Disad, +16 Experience Points (of which 5pts must be spent on 1 lvl of Luck, and 6pts must be spent on 1 lvl of Combat Luck), NCM, (Pulp super skills might be legit with GM approval), equipment bought/given, hit locations, bleeding, knockdown, impairment, weapon and shield breakage

I will also be using the rules addenda found here:
http://www.culpan.org/harnwiki/pmwiki.php?n=Main.HarnHeroRules

This covers both shek-pvar, divine, and psionic magic, but all such types of powers and characters need GM approval.

IMPORTANT: Read the houserules.pdf for limitations,etc in character creation outside of a magic-using type. If you want to be a magic-using type, you must read the pdf's on shek-pvar, hedge magic or psionics as appropriate. Any gaps (ie psionics is not completed, nor are the spell lists for the various convocations) will be supplemented by GM conversions from HarnMaster rules.

There is also located on this page, new skills, perks, talents, equipment, price lists, and the luck chips systems (which I will use) as well as HDv3 files including rules, templates, and prefabs.

Characters can be from any of the polities described above, or any other kingdom in the area (Seldenbaal, Jarenmark, Lokis, Govyna, Harbaal, Chelemby, etc). It would take some hard convincing to have a character be from the southern part of Harn, a tribal character, or from further south than Chelemby, but as always...a good backstory and character concept could prevail.

Implementation:
More than likely, there will be different stories starting in different places with characters converging (or not) at some point. That means, of course, I can let in a large number of players. Players that were in my Black Wings over Angleland, and Return of the Red Hand games will have preference, however.

I will not be running a War Game, though I would like for players to be participants in battles and conflict (and perhaps even turn the tide!). Also, time will be progressing in the background (ie the world will not wait for the PCs), and NPCs have their own agendas. Dallying could have grave consequences. The super-secret-GM timeline is in effect!

Please PM/email me with any questions.
Timeline
c BT 20,000
Earthmasters arrive on Kethîra and build 'sites' in Venârive, Southeast Lýthia and elsewhere.
c BT 10,000
Siem and the Sindârin (elves) arrive on Kethîra.
BT 7,190
Khúzdul (dwarves) appear on Kethîra.
BT 6,700
Khúzan city of Kóndasgel founded in Ivínia.
c BT 450
Height of the Járind 'Sea Town' culture.
BT 150
Church of Sárajěn founded in Ivínia.
TR 1
Kingdom of Melderýn founded. (Start date for Túzyn Reckoning).
TR 100
Lóthôr - Tyranny of Lóthrim the Foulspawner - begins on Hârn
TR 106
Town of Fűhreling founded in Ivínia.
c TR 150
States established in Thánema (Palíthane) and Zonâra.
Ivínians begin raiding Hârbáal.
TR 215
Kingdom of Seldenbŕal founded in Ivínia.
TR 221
Azeri Kingdom becomes Ázeryŕn Empire.
TR 290
Kingdom of Járenmark founded (Ivínia).
TR 294
Ázeryŕn Empire achieves greatest extent in the east.
c TR 300-500
Height of Ivinian viking and conquest
TR 382
Kingdom of Íbanvaal founded (Ivínia).
TR 461
Chelemby founded as Ivínian wintering camp.
TR 480
Rogna Rebellion
TR 598
Ujan Stahler made king of Menglana
TR 647
Reksýni incursions into Ázeryŕn Empire
TR 649
Ázeryŕn begins construction of Shurâma.
Beginning of mass recruitment of Ivinian mercenaries to man the Wall
TR 652
Ivínian conquest of Jâra begins (652-676).
Unification of Greater Seldenbŕal, Ivínia.
TR 654
Járenmark / Seldenbŕal alliance, Ivínia.
TR 655
Battle of Hambârkas; Reksýni overrun Góthmîr.
TR 657
The Great Secession; Ázeryŕn?s Karejian provinces rebel.
Fourth Dalkesh-Ázeryŕn War (657-662).
Űmelrian League founded.
TR 659
Ázeryŕn completes construction of the Shurâma.
Ivinian Guard cohorts officially recognized.
TR 660
Ázeryŕn abandons Góthmîr to Reksýni.
TR 661
Íbanvaaler subversion of Lýtheim complete (Hârbáal).
Wars of Hârbáal Unification (661-673).
TR 673
Unification of Hârbáal.
TR 674
First Hârbáaler invasion of Chelemby.
Thârdic Republic established (Hârn).
TR 682
Defection of Rogna's mainland possessions
Kingdom of Gelemaar joins Seldenbaal for protection against Rognan raiders.
TR 686
Kingdom of Orbáal proclaimed (Hârn).
TR 690
Alliance between Chelemby and Emelrene.
TR 705
Rape of Thay, Hârn.
TR 694
Brenlyn Shernath of the Order of Crimson Dancer assassinates Queen Eriel of Kanday
TR 695
Order of Kushkin and Order of the Crimson Dancer expelled from Rethem as a result of the regicide
TR 707
Cape Renda Disaster, Hârn.
TR 701
Járin Rebellion, Orbáal, Hârn (701-703).
Quimen Keep captured by Order of the Crimson Dancers(701).
TR 718
Fall of Fróyby, Ivínia to Ibaanvaller forces after a year-long siege
TR 720
The Current Year

(Timeline entries taken from Kethîra version 2.0. © 1977-2005, N. Robin Crossby (Kelestia Productions), and Ivinia Regional Module © 1985, N. Robin Crossby (Columbia Games, Inc.) All rights reserved.
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