Campaign Summary
Campaign created Wednesday, November 1, 2006 12:29:27 AM by
The Wyrm Ouroboros
What happens when the best of the best and the worst of the worst vanish in a cataclysm of their own making? When a society capable of being destroyed on accident rises up and destroys those who endanger it? Who survives -- and who continues to survive?
Campaign Description
After the End takes place in a formerly superhuman-rich world -- a world with hyperrich battlesuit pilots, of supersoldiers, of chemical accidents and mysterious aliens and mystic disciples and just plain metapowered folk. The sort of world where the entire fabric of society strains with the pressure of their existence, and eventually convulses with sufficient vigor to throw off the shackles so imposed -- whether imposed intentionally or accidentally makes no difference.
Two years after the horrific destruction of Mexico City, the world is relatively back to normal. The United States includes what was once northern Mexico, with Belize and Guatemala absorbing the southern half. The 'witch hunts' against what few Powers remained have ended, though an international tribunal continues to issue decisions upon those who, through no fault of their own, possess superhuman might. Humanity shakes off its natty coat and continues to step forward, seeking its destiny.
Characters built for After the End will be 250/150-point characters. PCs will represent a significant percentage of the few superhumans remaining in the world, having either survived/evaded the Purge or managed to conceal the emergence of their ability. There are no point limits, but all characters must have some combination variant of Secret ID / Distinctive Features to represent the fact that people worldwide simply no longer desire 'capes' in their lives. A high level of 'Hunted' -- the international tribunal and its member country's forces -- is also a requirement, or if you want to be daring and take 'Watched' and 'Subject to Orders', you can be a dirty spy for The Man.
This is not V for Vendetta; this is a world in which Powers have slaughtered millions of people in their struggles for supremacy, in which the common man has simply said 'no more', in which you CAN fit in and live and work and grow and prosper if you just follow your designated suppression regimen. Having Power is not a crime. Using it is.
Quotes
"And I want you to remember -- especially you, whoever it was that made the decision to start the firestorm -- I want you to remember ... You. Can't. Find. Any. Bodies. I want you to remember, when you lay your head to your pillow, that you have no way of knowing for sure who you killed. You don't know how many of us are dead, and how many of us are just very, very, angry with you. Good night."
-- The Phaeton Transmission, 5/8/07
Timeline
Pre-1800
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Legends and Tall Tales. History has always had its legends, fantasies, 'histories', and tall tales -- whether the fables of Gods from the Indus Valley or North America to the tales of Heroes of Greece or Africa. The story of Atlantis is conceived -- or is it perhaps passed down? Similar tales bear a slight suggestion of truths known from pre-history, of dragons and elves, gods and heroes, oni and korobokuru. Later men consider these things to be fantastical, with no factual basis in reality.
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1800-1900
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Century of the Adventurer. From the depths of Cathay to the jungles of Africa, up into the mountains of fair Indja and the folding valleys of Southeast Asia. The Adventurers are primarily of Caucasian stock, men of wealth and leisure (or hired by men of wealth and leisure) to explore into the unmapped depths of 'non-civilization'. Often these adventurer-explorers were after ancient cities -- and their accompanying ancient treasures.
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1895
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The Inception of the Crimefighter. The first 'Mystery Men' -- normal, heroic adventurers with technology 1-2 generations ahead of its time -- first arrive on the scene with the appearance of the 'Orange Man' in Chicago. Others pop up over the next decade in cities across the US and Europe. Some of the earliest were ex-Adventurers, and later ones were trained by their namesake predecessors. On occasion names and training were passed father-to-son, (e.g. Red Scarf I (1902-1925), Red Scarf II (1922-1948), Red Scarf III (1945-1960)) but more often it was a matter of apprenticeship (e.g. Bowler I and Bowler II).
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1912-1935
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The Mystery Men Era. At final count, approximately 350 individuals across the globe acted as 'Mystery Men' or their similarly dramatic nemeses. While these types continue to participate in events even up to the present day, their ongoing impact is lessened, as they are 'only' ordinary -- albeit highly-trained -- men and women.
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1935-1959
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The Ultra-Man Era. Ushered in by German research into soldier-plus enhancements, from the original Panzerfaust armor to Ubermensch I, the first successful chemically-enhanced human. Private and military research in Allied countries led to arms races besides that of the nuclear.
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1955-1965
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Days of Amazement: The first truly superpowered beings appear, entities the world later discovers are actually members of dozens of different alien species. Earth, at the cusp of what was described by S'ka'ch'ch'ka as 'the cosmic birth of your race', is selected as the grounds for a contest not unlike the Olympics. The issues, however, are not those of sports but of dominance and popularity. All this is revealed only well after the fact, in the famous Legacy interview conducted by Peter Jennings in 1987; during the event, it simply seemed that super-powered beings were coming out of the woodwork, trying to take over (or destroy) cities, and saving the world from doomsday machines.
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1963-1980
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Rise of the Powers. With the first appearance of known mutants circa 1960, human individuals with innate Powers begin to appear in small numbers. This increase undergoes a radical upswing circa 1970, theorized to be the point at which the genetics of infants in utero -- or even the genes within the ova themselves -- have been exposed enough to radical energies to shift to Power-capable configurations upon puberty. The first iteration of the Highguard is formed in 1972; they prove themselves, again and again, to be the best of Earth's Powers. Several times through the years, they even contact those who might be considered villains, asking for their assistance in handling problems too massive in scope for even the Highguard -- typically alien and dimensional invasions.
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1980-2000
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The Technocracy. Though powered armor suits and chemical enhancements have existed in primitive forms since just before the Second World War, the state of the art has not been advanced enough to delve deeper into these technologies until this time-period. Energy systems and materiels engineering enable the first functional flight systems for powered armor; chemical geneticists partially crack metapowered DNA and manage to reliably induce post-human levels of ability. The first fully-government watchdog teams are formed, groups reliant mainly on these technologies but engaging in sub-rosa operations, both at home and abroad. Though prejudice against self-Powered post-humans -- 'mutants' -- has always existed at a low level, serious clashes between 'upright' government teams typically enhanced via chemical or technological means and unlicensed 'superhero' groups (usually self-Powered) in the late '90s spur this to new heights.
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2000-2007
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The Destabilizing.
March 2000's unexplained nuclear-level detonation in the Taklamakan desert puts the international community on high alert. Subsequent events, despite rigid PRC media control, suggest a Power-driven attempt at a coup d'etat. Though it is brutally suppressed, unconfirmed rumors of death tolls in the hundreds of thousands spur world leaders to re-examine and heighten their response protocols in case of Powered attempts at overthrow. Over the next several years, numerous Third World governments fall to Powered individuals, the most famous of which is the short-lived but highly-publicised Republic of Sub-Sahara (more lyrical in the original) which stretched from Senegal to Chad and south to Angola and Zambia, and encompassed the entire Crook of Africa. Though the empire existed for only seven short weeks, the fact that it existed at all, 'ruled' by less than fifty Powers, served as yet another wake-up call to First-World governments. Several nuclear powers, including the United States, quietly violated non-proliferation treaties and increased their nuclear weapon production.
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Early- to Mid-April, 2007
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Battle of the Atlantic. Post-humans east of the Mississippi and north of the Mason-Dixon Line find themselves in shifting, ugly fights that escalate with each daily encounter. Major battles in Pittsburg, Philadelphia, and Baltimore leaves hundreds of millions in property damage behind. Government super-teams engage in the battles, attempting at first to contain the destruction, then to push it into lesser-developed land. The conflict heads south. In Europe, similar fights happen in Russia, Germany, and Denmark; the combatants ignore national boundaries, spilling first onto the British Isles, then into the Iberian Peninsula.
The Defense of Israel and the Battle of North Africa. Powered Islamic Fundamentalists from Kazakhstan to Pakistan surge west, uniting with their religious brethren to push into Israel in an attempt at its destruction. Despite political differences with the Jewish State, agents of Arab and Caucasian states (including Saudi Arabia, Syria, Turkey, and even Greece) respond rapidly to help the handful of Israeli Powers in countering the 'terrorist' threat. The battle rages in the valley of Meggido for two days before spilling south and west at high speeds, punching past Gaza, across the Nile, and into the Sahara.
The Struggle In Borneo. A strike force of Chinese, North Korean, and Vietnamese Powers penetrate to the central jungles of Borneo on a search-and-destroy mission to burn out the remainder of the Chinese dissidents from the 2000 uprising. Unwilling to simply stand by and watch, metapowers from as far east as India and as far south as New Zealand converge in a deadly game of cat-and-mouse. The Communist forces are accidentally displaced to the east by the advancing Indians, and begin a sporadic battle that hops from island to atoll across the South Pacific.
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Late April, 2007
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The Grand Canaries Debacle. Spillover from the Iberian conflict and the North African religious battle results in incidents in Algiers, Tangier, and Casablanca; the few remaining Powers south of the Sahara move north to monitor the developments. All three clusters are pulled into a series of fights that run down the Moroccan coast and jump to the Canary Islands, where a pitched battle causes a sizeable portion of the north-western coast of Isla de la Palma to slide into the Atlantic. All teams break apart, shifting to different sites in the Azores, the Canaries, and the Cape Verde Islands to take stock and tend their injured.
The Jump to the Americas Having nowhere else to move, the Sino-Communist group pushes eastward, making landfall in Chile and pushing through into Argentina. The coalition pursuing them meets up with Argentinian and Brazilian heros, only to run afoul of eco-terrorists as they fight all sides in the jungle-hunt. Coalition forces withdraw to Brasilia.
Death of the Castros. As the American/Canadian battle moves down the Eastern seaboard, heros from the Western US cross the country to engage and attempt to stop the spiralling violence. After the destruction of nearly all major NASA launch facilities at Cape Canaveral, the sporadic fights turn into a constant engagement running down I-95 and onto southbound US 1. Despite what at first appears to be a decisive engagement in Key West, major elements jump the gap to Cuba, virtually destroying the Cuban armed forces and government. Despite verbal provocation, the US forces in Gitmo make no move.
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May 1-2, 2007
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The Breath. For two days, superhuman conflicts utterly halt; though there is some movement of the arrayed forces, mostly by those who have not yet fought, the entire world seems as though they are holding their breath in the hopes that everyone steps back from the brink. It is not to happen.
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May 3rd, 2007
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The Blooding. The first move is made by the Sino-Communist forces who, at approximately 6AM, move north out of Venezuela to combine with surviving Cuban Powers. A fast strike against the American forces at Guantanamo releases over 120 'terrorist' Powers, who join with their liberators. Moving to Havana, the ChiComm-dominated group negotiate an alliance of convenience with the American villains evan as the American heros move south out of Florida. Shifting westward to the Yucatan, the pursuit continues until the Mexican Powers, combined with the vanguard of the West Coast supers, engage the villain group just east of the Valley of Mexico. Overwhelmed, despite the descent of the Highguard leadership, Captain Glory and Eclipse, the fight spills over into the Mexico City metropolis.
The American heros and government teams arrive from Cuba late in the afternoon, moving in an attempt to take the Communist/Terrorist/Villian group in the rear; the facts of the matter are more complex, as there truly is no rear, just scores of small, vicious battles. Dozens of news crews attempt to keep track of the rolling battles; more often than not, the news teams go offline, frequently with the last second or so showing the reporter being slain, accidentally but no less brutally for that.
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May 4th through 5th (day), 2007
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The Slaughter. As the rest of the Highguard engage in Mexico City in the morning, the European heros and Israeli/Arabic/Sunni Muslim coalition race westward to assist, starting to arrive at approximately noon. Though the death toll is horrific, it does not truly skyrocket until the coordinated Shi'ite assault at 6:40 PM local. Powers fight for their very survival as massive apartment buildings, still inhabited, collapse under rapid hammerblows. Entire neighborhoods are incinerated as the battle spins wildly out of control.
7:22 PM. On live television, Captain Glory and Eclipse, while double-teaming the mutant/elemental Golgotha, crash through several load-bearing supports of a high-rise. The silence coming from the building leads them to believe it empty, and they drop the building on the villain. Though Golgotha is slowed, he is not stopped, and the battle rages on while the camera zooms in on the scores of bloody corpses left in their wake.
8:56 PM. The last non-Powered broadcasts from the City end with the destruction of the Crowne Plaza Hotel, killing the CNN news crew within.
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May 5th, 2007 -- Morning / Afternoon
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The Slaughter, Day 2. Despite it normally being a day of parties for the Mexican people, there are no celebrations; everyone is glued to their television.
6:44 AM. Nobody in Mexico City has slept since the previous night; the 'villain' Network, though fighting for his life and trying to work his way north out of the valley, continues to overload-transmit on every frequency he knows. For 500 miles, every television and radio that is turned on shows what he sees, plays what he hears, and the national networks pick this up and rebroadcast it; all information after this is due to his continuing transmission. Powers, both rogue and government, scythe through normal humans in order to get to their foes. The carnage is indescribable.
10:45 AM. The Highguard link up with the Australian group Dreamtime and begin a concerted effort to separate and suppress (read: KO) every Power that refuses to surrender to them.
11:56 PM. Billabong is torn apart -- sectioned -- by the Flatlander's '2-Demons'. He is the first hero whose death in the Slaughter is 'broadcast'.
1:34 PM. Silverstreak of the Highguard has his legs savaged by a group of crazed Chinese dissidents. Network looks away, the picture blanking out as he closes his eyes and runs whimpering for his life, but Silverstreak's screams of agony follow him. Silverstreak's body is later recovered by Captain Glory; he has been torn apart and, possibly, partially eaten.
2:30-4:30 PM. Eight more of the thirty members of the Highguard, the Highguard reserves, and Dreamtime are likely killed; seven more are injured to the point where their ability to defend themselves is in serious doubt. After trying to ensure their relative safety, the remainder of the group return to their attempts to shut the worst of the violence down. They continue to be only marginally successful.
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May 5th, 2007 - Afternoon / Sunset.
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The Purge.
5:03 PM. The heroine/terrorist Freedom, who has been helping the Highguard, suddenly jerks as if shot. As Captain Glory curses at her (language never before heard from his lips), she ascends at breakneck speed away from the battle; the sound of her exeeding mach speed is heard only moments later. The reason behind this is not understood until much, much later.
5:06 PM. Network discerns several other Powers, no more than four or five, fleeing the battle, all on courses heading directly upwards. All of them move with extraordinary speed, suggesting that they may have been some of the most powerful of the Powers, but again, the reason for this is not immediately understood.
5:47:58 PM. As the sun sets, Eclipse's head snaps upwards, and she looks around so fast it gives credence to the suggestion she no longer cared about her 'human' cover. She screams for Captain Glory, breaking cover and using his real name.
5:49:07 PM. Perhaps two dozen Powers ascend from the City at high speed. Captain Glory and Eclipse are among these notables.
5:49:17 PM. Streaks of fire lance down from the sky to punch into the city's bedrock.
5:49:22 PM. The ground begins to buckle.
5:49:24 PM. The Parapet, the Highguard's orbital base, is destroyed by a high-order detonation. The injured Phaeton barely escapes with his life.
5:49:25 PM. Several high-order nuclear detonations occur at approximately 18,000 ft above Mexico City. The group of Powers which ascended only moments before is believed to have been incinerated at this time.
5:49:26 PM. With a glimpse of the first of the 'mushroom clouds' in the distance, the transmission from Mexico City ends with a burning flash of white and a cut-off scream.
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May 6-8, 2007
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The Unrest. Protests against the Government's actions against the Powers in Mexico City grow with each passing hour; marchers appear in every city on the planet. Countermarches swiftly rear their ugly heads, and while First-World countries quell the violence that erupts with a minimum of shed blood, the rest of the world governments are not so nice. Martial law is declared in every major metropolitan area in the US and Europe; the first instance of anti-Power violence occurs in Miami, where a riot tears apart Nighthawk, a skilled 'normal' who puts down several muggings before a swelling mob runs him down.
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May 8, 2007
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The Phaeton Broadcast. One of the surviving Powers, the child of two of the greatest heros the world had seen, utilizes an unknown method to broadcast to every single television and radio on the planet, whether they are powered up or not. He reminds people that there are still Powers out there -- and that there was no way to tell who did, and did not, survive.
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Rest of May, 2007
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The Cleansing. Possibly in reaction to the Phaeton broadcast, and certainly in continuing reaction to the 30,000,000 dead in Mexico City, mobs throughout the world chase down and torment, torture, and often lynch Powers. A few major Powers are revealed to have survived, including Freedom, Nimbus, Uriel, and the Walker, all of whom step in at various times to rescue other, usually very low-level, Powers. An estimated 50-75 Powers, all of 'street' level, are killed in the US alone during these three weeks.
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June, 2007
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Protective Custody. Starting in late May and early June, an Executive Order comes down for Federal forces to begin protecting Powers from rioters; state and local forces begin to fall into line, and other countries pursue the same policy. The question swiftly arises about what to do with them.
The Tribunal. The UN directs the International Court of Justice to form a court to begin determining decent, proper disposition of Powers; after all, most of them have NOT committed crimes, and ARE just trying to get by as average Joes. The ICJ quickly sets up a court formed of three individuals selected from its membership to review analyses of Powers' abilities and past activities, interview the people themselves, and decide on locations and situations in which the Power can be a productive member of society. Officially called the International Court for the Control and Application of Power (ICCAP), its first nickname, 'The Tribunal', is the one that sticks.
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July-December, 2007
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The Relocation. Approximately 500 Powers worldwide, mostly of minimal ability, are rescued or identified and acquired. These individuals are processed through the ICCAP Tribunal, and the majority 'are never heard from again' -- which is to say, all ties are typically cut. Tribunal records are not made public, for the protection of many of the Powers.
Rumors do, however, leak out that certain Powers who have committed crimes, particularly violent ones, are sentenced to death, which sentence is carried out with shocking speed. It is suggested in internet chat rooms that there is a major Power working for the Tribunal as an executioner.
In other news, Phaeton in particular continues to showboat, being caught by at least one news camera a week, doing what 'he was meant to do' -- stopping criminals, saving people from disasters, and the like.
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2008
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A Return to Normalcy. Having set up warn-away broadcasts and generally everything else possible to ensure that 'humanity' will be left alone, the world settles down into 'typical life'. Only occasional events disrupt the flow of every-day life without Powers. These events include:
The Shining In which every television on the planet glowed bright white during the exact time of the previous year's nuking. Nobody knows who did this.
Nuclear Theft Nuclear power plants begin losing capability, as first their stockpiles, then their active uranium begins to break down at radically accellerated speeds. Nimbus, one of the surviving Powers, is suspected, and though new nuclear material is sent to each plant as they are stripped, the world stockpile is rapidly dwindling.
Footache Several earthquakes, estimated at or above 8.5 on the Richter scale, occur in Antarctica -- which is the most geologically stable place on the planet.
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November 4, 2008
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Election Day. The Republican presidential candidate in the US, the old VP, is defeated in a massive landslide; he receives only 8% of the popular vote, and does not receive a single vote in the Electoral College. The new President is a moderate Democrat, while the balance in Congress is shifted radically away from the Republican party. Members of so-called 'independent' parties now represent 12% of Congress, while Democrats hold 60% of the seats.
Both White House and Congress are more or less 'Powers Neutral', but continue enforcing the previous administration's policy, as the US is signatory to the ICCAP charter.
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Mid-March, 2009
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A New Hope. After the End begins. Nora Fellows, of the Metahuman Rights Initiative, has her initial encounter with Adham al-Khalid, leading her to investigate this shadowy figure with considerable political influence.
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Mid-April, 2009
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Trilateral Electrical Invasion
A small number of trilateral electricity-consuming aliens penetrate Earth's atmosphere and smashing into Los Angeles, carrying with them Phaeton. A local sculptor transforms into a Power, calling himself Stone, and helps Phaeton destroy the aliens before they can 'breed' beyond control. The two are later trading information when Phaeton's childhood friend, Comcast, uses a telephone carrier wave to teleport herself and her computers to their location in Yellowstone in order to escape an attacker.
Mountainous Terrain
Stone prepares a high-altitude refuge within the stone of K-2 and carries both Comcast and Phaeton to the location, failing to take into account Comcast's inability to deal with the radical change in altitude. Following the close call, Stone begins work on another underground base in the Andes.
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Late April, 2009
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Old Man River
The water-based Power Torrent, fed up with his ICCAP-directed life in St. Louis, MO, uses his abilities to prevent mob thugs from smashing up his grandfather's house. Going on the run, he is met by, and joins up with, Phaeton.
The Message
Comcast extracts from her computers a message received from the person who'd 'invaded' her safehouse -- Freedom, one of the Seven Who Fled. She, along with the now-three major Powers who are working with her, begin to plan the prison break of those Powers temporarily incarcerated in the Mt. Weather facility.
A Night At The Opera
In a peculiar coincidence after weeks of research, Nora Fellows (Soulbarb) encounters Adham al-Khalid and Dr. Magda Gutzu, the genetic authority for the ICCAP. Due to the actions of Soulbarb and the cold-blooded ruthlessness of al-Khalid, Gutzu narrowly escapes an assassination attempt by a small pro-Powers militia.
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May 1-2, 2009
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Official Restraint
Within the Mt. Weather facility, a number of Powers are being held for transport to Den Haag (The Hauge), in the Netherlands, where they will be processed by the ICCAP Tribunal. Among these Powers are the two supergeniuses Dr. Valence Arras (Warbeast) and Dr. Lucello Martinique (Mastermind), who immediately begin plotting an escape. Gaining the cooperation of the other Powered inmates while keeping the guards in the dark is comparative child's play.
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May 3-4, 2009
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Cedar Sinai - Escape From LA
Having gotten out of Mount Weather (though the fate of Phaeton is still up in the air), several members of the group bring the seriously-injured Nightstalker to the ICU of Cedar Sinai Hospital, Hollywood, for emergency brain surgery. Sometime during surgery, the vigilante is possessed by a psychic entity, and begins creating havoc in the hospital. When the Powers present react, it leaps into one of them, Black Dragon, and instigates a night-long horror show of murder, mayhem, and destruction. Though the entity has been exorcised at the cost of losing a just-found ally, the remaining Powers are trapped within the hospital -- unless Dr. Arras and her mecha, the Warbeast, can extract them.
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Game Information
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The Powers Classification Chart
Most PCs are in the Kappa-Lambda range. Right now, this figures from overall character points; later on, I may try to figure out what y'all are in a 'Super-Skills / Powers / Superhuman Abilities' level, and re-set the chart according to that sort of thing.| Category | Point Max | | Category | Point Max |
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| Alpha | 150 | | Nu | 550 |
| Beta | 175 | | Xi | 600 |
| Gamma | 200 | | Omicron | 650 |
| Delta | 225 | | Pi | 700 |
| Epsilon | 250 | | Rho | 750 |
| Zeta | 275 | | Sigma | 800 |
| Eta | 300 | | Tau | 900 |
| Theta | 325 | | Upsilon | 1000 |
| Iota | 350 | | Phi | 1250 |
| Kappa | 400 | | Chi | 1500 | | Lambda | 450 | | Psi | 2000 |
| Mu | 500 | | Omega | UNLTD |
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Game Information
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The Known Powers List
The numbers given are for 'common recognition' (in the case of 14-, etc.) or the 'Powers That Were/Are' skill (in the case of +8, this is how much you have to MAKE it by). I've also posted if they're a hero(ine), a villain(ess), or a rainmaker. A rainmaker, FYI, is someone whose powers are primarily non-combat capable, who 'makes rain'. Usually a rainmaker could somehow work in the private or public sector and earn a decent wage with their unique powers.
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Game Information
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The Seven Who Fled
The Seven Who Fled are the in/famous Powers who were seen (via the Network Transmission) to have fled and escaped the Purge of Mexico City. There are, note, more than seven, but they are known as such specifically because of the seven who actually were witnessed flying away.
Unless you live in a cave with no news and technology and have never heard of Powers before, you will know these names. The Seven are:- Freedom. Magnetic/Reality Manipulator, Innate Power. Omega. (Dark Heroine.)
- Nimbus. Energy Manipulator, 'Transformed' Power. Psi. (Villian.)
- Uriel. 'Angel of Death'; flight, dread sword, high presence. Mystic Power. Phi. (Hero.)
- Crystalline. Mentalist, primarily telepathic. Innate Power. Tau. (Heroine).
- EK-623. Mechanical Intelligence. Pi. (Villian.)
- The Architect. Hypertechnologist, geneticist, Power dealer. Innate Power. Xi. (Dark Hero.)
- Void. 'Cosmic Wanderer'. Alien. Mu. (Mercenary.)
Less than a handful of other Powers who were involved in the Slaughter have appeared since, and are considered of 'the Fled':- The Walker. High-end teleporter, Innate Power. Iota. (Hero.)
- Pele'. Previously involved in volcanic 'actions'. Goddess(?) Upsilon. (Dark Heroine.)
- Rift. Dimensional technologist. Eta. (Villian).
- Tachyon. Light-manipulator. Alien. Xi. (Mercenary.)
Since the Purge, the Fled have kept a relatively low profile; the only one who has shown any consistent activity has been Uriel, who enjoys diplomatic immunity via the Vatican.
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Game Information
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Deceased
Slain in the Purge
- Captain Glory. Hero. 'Superman'. Upsilon-plus. 18-.
- Lord Ruin. Villain. 'Dr. Doom/Lex Luthor.' Upsilon-plus. 18-.
- Eclipse. Heroine. 'Wonder Woman'; alien Xandrian nobility/royalty. Tau-plus. 18-.
- Golgotha. Villain. Mutant/elemental, earth. Tau-plus. 11-.
- Alloy. Heroine. Technologist. Pi. 14-.
- Checkerboard. Villain. 'Ra's Al Ghul.' Pi. 14-.
- Micronaut. Hero. Shrinking, Flight, etc. Mu. 14-.
- Flatlander. Villain. Dimensional Power, possible mystic. Lambda. 8-.
- Billabong. Hero. Water manipulater/elemental. Kappa. 8-/14- in Australia.
- Mister Medic. Hero. Healer. Theta. 18-.
- Network. Villain. Electrical manipulator, broadcaster. Theta/Iota. 9-/17- in reference to the Transmission.
- Warbeast I. Heroine, partnered with Mindstorm. Technologist, war machine. Theta/Iota. 11-.
- Blue Ray. Hero. Power Glove / Energy Projector. 11-.
- Power Girl I. Heroine. Flying Brick. 14-.
- Mindstorm. Hero, Partnered with Warbeast. Mentalist. Eta. 11-.
Slain or Vanished in the Cleansing (Post-Purge Unrest)
- Nighthawk. Hero. Skilled normal, Martial Artist. Slain. Eta. 8-, +2.
- Nocturne. Hero. Shadow Control. Vanished. Zeta. 8-, +3.
Killed In Action
- Neine. Multiple Man, shadow control, possible mystic. Slain during prison break. Kappa. (No Active History),
Named, Unlisted:
Energy Girl (Heroine), Doc Shadow (strong Villian), The Majority (Heroic Team), The Roost (Heroic Team, including Thunderbird, Hawk, Eagle, Firebird, Songbird), Decimator (DFV vs. border-crossing drug smugglers), Shred and Razorface (DFVs), Atomic Champion (Hero), Patriot Lass (Heroine), Master Zeus (Villain).
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Game Information
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Living
Active
- Mastermind. Villain. Hyperintelligent technologist. Given to holding cities, nations, and planets hostage with super-destructo devices. Currently incarcerated. Rho/Sigma. 17-.
- Comcast. Rainmaker/Heroine. Electrical Manipulator and Broadcaster, daughter of Alloy. Operating with Phaeton. Omicron. +8.
- Phaeton. Hero. The Phaeton. Wanted the world over. Flying Brick, son of Captain Glory and Eclipse. Current Bounty: US$3,500,000. Lambda. 17-.
- Tangent. Hero/Mercenary. Telekinetic. Kappa/Lambda. +6.
- Torrent. Hero. Water Manipulator. ICCAP judgement included 'save the pooch' deal in St. Louis, MO. Recently broken. Kappa/Lambda. +2.
- Deathstalker. Deadly-Force-Using Vigilante. Blaster, requires personal pistol. Currently suffering massive brain trauma. Kappa. 11-, +0.
- Warbeast II. Heroine. Technologist, mecha 'Warbeast'. Believed to have acquired technology left over from the original Warbeast's destruction during the Purge. Kappa. 8-, +2.
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Game Information
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Living (Continued)
Active
- Power Girl II. Heroine. Flying brick, relatively slow flier. Took up the name to honor one of the Purged. Iota. 8-, +2.
- Stone. Hero. Rock Colossus. Iota? +10.
- Johan. Hero. Mystic Warrior carrying the Spear of Destiny (?) reforged into a 9-iron. Theta. +6.
- Big Jim. Villain. Growth-Brick. Theta. +3.
- Anvil. Villain. Pilot, power suit, Architect-Tech. Theta. 11-.
- Soulbarb. Heroine. Sorceress/semi-brick. Eta. +6.
- Patchwork. Hero. Detective teleporter. Eta? +5.
- Black Dragon. Villain. Martial Artist. Very Lethal. Eta. 11-, +0.
- Reno. Hero. Martial Artist. Lost a hand during the Slaughter, was 'sent home'. Zeta. 8-, +2.
- Carni. Hero. Regenerating Shapeshifter. Zeta. +3.
- Kickback. Villainess. Density-Control Brick. Zeta. +2.
- Dr. John Morrisson. Rainmaker. Catalyst, pediatrician. Epsilon. No roll.
Meleagar. Hero. Speed-Brick. Married to Atalanta. Delta. 8-, +0.- Atalanta. Heroine. Speed-MA. Married to Meleagar. Delta. 8-, +0.
Inactive, Captured, or Vanished
- "Nevermind." Hero(?). Psychic entity, possibly a spirit or alien. Comatose. Kappa? No Roll.
- The Laughing Man. Villain. Gadgeteer, chemist. Eta. 15-.
- Iron Jack. Hero. Mutant transformer/brick. Gamma. 8-/10- in England.
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