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Musket & Sabre
1716
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Campaign Summary
Campaign created Tuesday, July 18, 2006 01:57:33 PM by
Mastermind
Colonial Adventure during the Age of Enlightenment. Initially the campaign starts in 1715 two years after the Treaty of Utrecht. Before Last of the Mohicans, there were....the players!
Campaign Description
"We can call the eighteenth century the age of the enlightenment bcause it was both a culmination and a new beginning. Fresh currents of thought were wearing down institutionalized traditions. New ideas and new approaches to old institutions were setting the stage for great revolutions to come"
--Diderot The Intellectual Setting From the 17th century the philosophes inherited the rationalism of Descartes. but the impulse of natural science alchemized into the Enlightenment. Newton had discovered a fundamental cosmic law which was susceptible to mathematical proof and applicable to the minutest object as well as to the universe as a whole. Maupertuis and Voltaire made Newton common property by 1750. John Locke had denied innate ideas and derived all knowledge, opinions and behavior from sense experience. Condillac carried this to its conclusion by insisting that even perception was transformed sensation. So the traditional anthropocentric view of the universe lay in ruins and with it the anthropomorphic conception of God. Hence Montesquieu, Voltaire, the encyclopedists and physiocrats created the synthesis of social science which was based on past progress. All of this was done in an atmosphere of religious, political and economic controversy. Biblical criticism came from Hugo Grotius. Political economists, shocked by the difference between prosperous Holland and backward Spain, first posited precious metals as the source of wealth, then commerce, and then agricultural production (as developed by the physiocrats). In all this controversy, social science was beginning to yield evidence--the critical and historical method of Pierre Bayle. Exotic travel literature had its effect as well. It supported the positivist, experimental mentality of the 18th century. It brought the aura of the "noble savage" into prominence. There was a moral sense in natural man. Rousseau and the encyclopedists succumbed to this idea. But that was not the case with Montesquieu and Voltaire. By 1750 the social sciences had already become inductive, historical, anthropological, comparative, and critical. The Historical Setting At the beginning of the eighteenth century, the French and the English were engaged in a war (War of Spanish Succession/Queen Anne's War) that did not end until 1712. With the peace outlined in the Treaty of Utrecht, both sides saw a shifting of their possessions and trading rights in North America. One result of this shift was that much territory formerly claimed by the French now came under British control. Another was that the invaluable relationship with the Iroquois, as well as trading rights with other nations west of the French-held territory along the St. Lawrence, would now be open to the British. Furthermore, as well as ending the reign of the Spanish Hapsburg monarchs and Spanish hold on European territories, the treaty gave Great Britain a thirty-year asiento, or contract, to furnish (supply) slaves to the Spanish colonies, providing British traders and smugglers potential inroads into the traditionally closed Spanish markets in America. And, all the privateers in the Carribean who had fought on both sides during the war suddenly found their Letters of Marque null and void paving the way for the Golden Age of Piracy. Game Information Heroic template, 55/50, Normal Maxima. char start at 10. No superpowers or psionics or native ritual magic, but low-level or modified superskills from Pulp Hero/DkChm allowed with GMs approval. As a caveat, I am getting some inspiration from Neil Stephenson's Baroque Cycle, which pushes the reality with extreme numerology, cyptography and natural philosophy. You can start you character anywhere from Fort Prince of Wales on the Hudson Bay to the Spanish Main. My job will be to have the PCs cross paths (if ever). The goal is also to have a generational game where the inital PCs's children/grandchildren will one day adventure. Player applications are closed for now, I may accept one more players in the future. Please PM me your idea(s) if you are interested if/when a spot opens up.
Quotes
Good folk, think as you will of me. But all of you know how I have dedicated my life to providing a safe entrance for your babes into this new world. Many a night I have labored with a mother who was on the threshold of death. Tis' no easy thing I do. But none can deny it is a good thing. I do this by God's grace. If ye thinks me a Witch, then do as you please, but know this.....I have found great joy in serving you, and my God. He has used me for his purpose, and I am satisfied in knowing that my living has not been in vain.
Ada Goodley to the Witch-hunting mob
"Gawasowineh!" Lachlan yells, spittle joining the rainfilled air. "Do not make me kill you too. The Wynadot have spilt enough of their blood already. It serves no purpose, us dying out here in the rain."
Lachlan Tomas vs. his assassins
"Truly, I did not mean to strike him in such an unsporting location. I slipped in some mud, and my punch went wild"
Leonidas Onassis
In the tremendous roar, and amid the flame and smoke that belch from the crude firearm, Alvaro's voice is all but lost:
"Ao inferno, filhos da grande puta!" Alvaro v the hated Spanish
.oO(You are a lying, thieving rogue, as are so many of your countrymen. Keep the sword, if you must, jovardo. It no more belongs to my family than to yours; I took it from the very best kind of Spaniard: a dead one.)
Alvaro...thinking about Martinez
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